Hanzo | Casual (Edit)
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everyone saying faggots is so right in my heart. we all share a vision
🇵🇸 From Friend of Al-Aqsa (FOA):
What exactly is Coca Cola’s role in Israel's occupation?
Coca-Cola has a factory in Atarot, an illegal Israeli settlement built on stolen Palestinian land. Palestinian communities are forcibly removed for illegal Israeli settlements like this to be built. These settlements are illegal under international law.
By having an Israeli franchise in the illegal Israeli settlement of Atarot, Coca-Cola is ignoring international law and profiting from the illegal occupation.
There are currently up to 750,000 Israeli settlers living in at least 250 illegal Israeli settlements across the occupied West Bank and East Jeruasalem. By drinking Coca-Cola, we as consumers are turning a blind eye to the illegal occupation of Palestine.
In 2022 American food company General Mills announced it was divesting from Atarot as a direct result of pressure from human rights groups, activists and others.
Let's keep up the pressure on Coca-Cola to stop operating in Atarot!
Join our call to #BoycottCocaCola until it stops operating in Atarot illegal Israeli settlement. Make a pledge to boycott Coca-Cola until it stops operating on stolen Palestinian land.
For more info, check out FOA's webpage.
If you're in the UK, they have several upcoming campaign and events you can participate in.
welcome to my new app, UberFeats. i will send heroes to your house to commit great Feats of strength and cunning
Will they do my dishes?
they will Slay your dishes
What about the laundry?
they will Slay your laundry
what about the minotaur harassing my cows
they will Have Sex with the minotaur
In case you lost it - a link to the eSIM donation guide. Even if you feel sick and powerless, you can at least do this. And even if you really, really can't donate, you can always at least share this and remind others.
the lowest tier, which costs 9 dollars, offers a week of connection while the very next, 16 dollars, will provide a full month of contact with the world to someone who desperately needs it. this is not some idle step. an entire month is a huge length of time for people who are displaced, terrified, and isolated.
ohhohohooo aheeheheeeee
I know Bethesda has the (well deserved) reputation of creating their games out of hacked together duct-tape-laden spaghetti code on an ancient quirky engine but I feel like FromSoft deserves their fair mention too. Bonfires aren't objects, they're a visual mesh with an invisible NPC standing on top of it that you "talk to" when you want to sit. Tons of enemies are just two NPCs glued on top of one another because they didn't know how to make an enemy have more than one attack that can fire off at a time. Winter lanterns' frenzy buildup attack comes from an invisible guy sitting on their heads shooting you with an invisible gun. Djura doesn't shoot you with his gatling gun, he just sits there doing nothing (with his cape sitting right around his ears due to how the game renders cloth physics from far away) because the actual NPC shooting you is the gun itself. Lothric and Lorian aren't two separate NPCs holding onto each other, they're one NPC with a second, invisible NPC glued to its back that takes damage on behalf of Lothric. Why? Because they couldn't figure out how to make one NPC ride on another one. They straight up went "We couldn't figure out how to make one NPC ride another, so we combined two NPCs into one and then glued another one to its back, simple." Really it's amazing how much of FromSoft's game design is just "we put an invisible guy here to do things because we couldn't figure out how to make the visible guy do it"
Even Elden Ring for all its advancements in mounts and whatnot has hilarious behind the scenes quirks. When Radahn does his meteor attack he doesn't track you, he teleports his horse underneath you and then aims at the horse
Okay those are all silly, but functional solutions to problems. This kind of seemingly lazy or duct tape like programming is quite common across tons of games. Guild Wars 2 has a giant boss that can pop in and out of the arena, but instead of actually moving the boss, they just have three copies of it with a shared health pool. The original Pokemon games are full of Just Barely functional code which was the only way to make such a big game work on such a little cartridge.
It's behind the scene stuff that doesn't have to be pretty or accurate to what the player is seeing, it just has to be functional so they can move on to making the rest of the game. And it does, which is what sets it apart from Bethesda's games, which contrary to Howard's quote, do not "just work"











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